Methodology
Every formula behind ARC ECONOMY: craft margins, loot EV, flip spreads, kit budgeting — plus the [VERIFY] placeholder policy and sources.
Craft profit
profit = sellPrice × (1 − marketFee%) − Σ(componentPrice × qty) margin % = profit ÷ Σ(componentPrice × qty)
Raid loot EV
EV per raid = extractionRate × Σ(dropChanceᵢ × valueᵢ) EV per hour = EV per raid ÷ (raidTime + lobbyTime)
Market flipping
net = (sell − buy) × qty − fees ROI = net ÷ (buy × qty) × 100
Fees default to an editable placeholder [VERIFY against the current market fee schedule].
Kit budget
Cost per death amortization: a kit that costs C and survives on average 1 ÷ (1 − extractionRate) raids costs C × (1 − extractionRate) per raid in expectation.
The [VERIFY] policy
Prices ship as editable placeholders — the math is exact, the defaults are yours to fill. Review date: 2026-10-08. Update flow: fix src/data/site.ts → bump the date → changelog entry.
AI-assist disclosure
Pages drafted with AI assistance, reviewed by the operator before publishing. All math is auditable client-side code.